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essentials.Environment.Sky.ColorLayer Class Reference

Just a plain color sky; As basic as it gets More...

Inheritance diagram for essentials.Environment.Sky.ColorLayer:
pluginbase.Objects.World.Environment.Sky.SkyLayerBase pluginbase.Objects.World.Environment.ISkyLayer pluginbase.Objects.World.Environment.IEnvironmentSimulatable

Public Member Functions

 ColorLayer (float r, float g, float b, float a=1f, int layer=10)
 
- Public Member Functions inherited from pluginbase.Objects.World.Environment.Sky.SkyLayerBase
virtual void Simulate (double time, double x, double y, double z)
 Simulate the environment with the time, and an x/y/z More...
 
virtual Rgba DirectionalColor (float x, float y, float z)
 Get the color at a direction More...
 

Properties

override Rgba Color [get]
 
override SkyLayerRenderMode RenderMode [get]
 
override int Layer [get]
 
- Properties inherited from pluginbase.Objects.World.Environment.Sky.SkyLayerBase
virtual SkyLayerRenderMode RenderMode [get]
 Gets the render mode. More...
 
virtual int Layer [get]
 Gets the layer the sky is drawn on More...
 
virtual Vector3 Direction [get]
 Gets the up-direction for the layer. This can be used to rotate a sky-sphere or position a shader value More...
 
virtual string Resource [get]
 Gets the resource. Either a texture, or shader. Only shaders support multiple resources More...
 
virtual Rgba Color [get]
 Overlay color More...
 
virtual float TextureScale [get]
 Gets the texture scale for render types that support it More...
 
virtual float CameraAdjustmentRatio [get]
 The amount the camera position adjusts the direction of the layer More...
 
virtual bool ReceivesLight [get]
 Gets a value indicating whether this pluginbase.Objects.World.Environment.Sky.SkyLayerBase receives light. More...
 
virtual bool CastsShadow [get]
 Gets a value indicating whether this instance can project on world. More...
 
virtual Rgba LightFilter [get]
 Gets a value to multiply incoming light by to simulate a layer filtering out sunlight More...
 
- Properties inherited from pluginbase.Objects.World.Environment.ISkyLayer
SkyLayerRenderMode RenderMode [get]
 Gets the render mode. More...
 
int Layer [get]
 Gets the layer the sky is drawn on More...
 
Vector3 Direction [get]
 Gets the up-direction for the layer. This can be used to rotate a sky-sphere or position a shader value More...
 
string Resource [get]
 Gets the resource. Either a texture, or shader. Only shaders support multiple resources More...
 
Rgba Color [get]
 Overlay color More...
 
float TextureScale [get]
 Gets the texture scale for render types that support it More...
 
float CameraAdjustmentRatio [get]
 The amount the camera position adjusts the direction of the layer More...
 
bool ReceivesLight [get]
 Gets a value indicating whether this pluginbase.Objects.World.Environment.ISkyLayer receives light. More...
 
bool CastsShadow [get]
 Gets a value indicating whether this instance can project on world. More...
 
Rgba LightFilter [get]
 Gets a value to multiply incoming light by to simulate a layer filtering out sunlight More...
 

Additional Inherited Members

- Protected Member Functions inherited from pluginbase.Objects.World.Environment.Sky.SkyLayerBase
 SkyLayerBase ()
 Initializes a new instance of the pluginbase.Objects.World.Environment.Sky.SkyLayerBase class. More...
 

Detailed Description

Just a plain color sky; As basic as it gets

Constructor & Destructor Documentation

essentials.Environment.Sky.ColorLayer.ColorLayer ( float  r,
float  g,
float  b,
float  a = 1f,
int  layer = 10 
)
16  {
17  _color = new Rgba(r, g, b, a);
18  _layer = layer;
19  }
Class the represents a floating-point color of red, green, blue, and alpha
Definition: Rgba.cs:11

Property Documentation

override Rgba essentials.Environment.Sky.ColorLayer.Color
get
override int essentials.Environment.Sky.ColorLayer.Layer
get
override SkyLayerRenderMode essentials.Environment.Sky.ColorLayer.RenderMode
get

The documentation for this class was generated from the following file: