**This is an old revision of the document!**

Please note that all release notes have been moved to https://forums.empeld.com/category/1/announcements

Roadmap & Changelog

Known Issues

Empeld is still in pre-alpha, and there are plenty of known issues, we'll cover all that we know here. If you found something missing, we encourage you to let us know via our Reddit

Platform

  • Mac support is currently untested by me, mostly due to not having a mac. It should work, and I've seen it work on a friend's mac. If there's high demand, and we get enough sales, one of the first things we'll do is buy a Mac to test it on.

Planned Features

In no particular order.

Core

  • General optimizations/bug fixes

Survival

  • Main energy sources (Food, power, oxygen)
  • Anomolies
  • Gravity anomolies
  • Storms
  • Building

Released/Changelog

Snapshot 580

  • Add significant documentation
  • Add leaves falling for tree branches
  • Textbox render fix and UI tweaks
  • Make listUI widgets consistent * Removed 'setfocus' in BUI in favor of 'enablecursor' * Retire 'bind_key' UI binding * Add particle blending options and system sorting * Loading screen appearance tweaks * Add mousewheel support to input manager * Improve task manager (Will now rerun tasks to catch up)
  • Fix ArraySync resizedown bug * Fix boo cache not busting correctly when dependency changed * Add default slot count to grid dropbox widget * Add IWorld Proxy object for clients, with messaging if client world changes conflict with server * Add binary codec for typeof(Type) * Fix bug where certain packets of data were never processed * Internal networking performance improvements * Add injectables that can autoinstantiate
  • Add 'reconstruct' attribute for gluestick to convert a field to a type
  • Add 'Labels' to prefabs to keep track of points
  • Add grass blocks
  • Add truncate support for cache writer
  • Fix boolean support for CLI arguments
  • Add better prefab support and creative mode to 'Builder' plugin

Old Roadmap

Pre-Alpha

  • Particle system
  • More block types
  • Better entity handling
  • Basic AI
  • Block physics (Flowing water, lava, etc)

Alpha

  • Attachable entities (aka “Vehicles”)
  • Animated block textures
  • Rendering optimizations
  • UI improvements
    • UI Styles
  • Options menu