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prefabs [2015/03/14 21:03]
chris created
prefabs [2015/03/14 21:06]
chris
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 They can also be used to clone sections of the world easily. They can also be used to clone sections of the world easily.
 +
 +===== Documentation =====
 +[[code>​namespaceessentials_1_1_prefabs|You can find documentation here]]
  
 ===== Format ===== ===== Format =====
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 | Magic | char | n | The characters for the magic. Should always be "​PREFAB"​ | | Magic | char | n | The characters for the magic. Should always be "​PREFAB"​ |
 | Version | byte | 1 | The version number. ​ Currently 0 | | Version | byte | 1 | The version number. ​ Currently 0 |
-| Width | signed int32 | 4 || +| Width | signed int32 | 4 | | 
-| Length | signed int32 | 4 || +| Length | signed int32 | 4 | | 
-| Height | signed int32 | 4 || +| Height | signed int32 | 4 | | 
-| CenterX | signed int32 | 4 || +| CenterX | signed int32 | 4 | | 
-| CenterY | signed int32 | 4 || +| CenterY | signed int32 | 4 | | 
-| CenterZ | signed int 32 | 4 ||+| CenterZ | signed int 32 | 4 | |
 | Blocks[] | ushort array | 2 * width * length * height | The array of blocks. Coordinate determined by: z*width*length + y*width + x | | Blocks[] | ushort array | 2 * width * length * height | The array of blocks. Coordinate determined by: z*width*length + y*width + x |